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	<title>Mythicant: Recent Comments</title>
	<updated>2012-02-12T23:12:23Z</updated>
	<id>http://mythicant.com/comments/atom.aspx</id>
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	<generator uri="http://app.onlinequickblog.com/" version="2.6.6">Quick Blogcast</generator>
	<entry>
		<title>Comment on Mario TD v0.9.8.0</title>
		<link href="http://mythicant.com/2008/04/15/mario-td-v0980.aspx#comment-3493224" rel="alternate" type="application/rss+xml" />
		<id>tag:www.mythicant.com,2010-08-25:3493224</id>
		<author>
			<name>theparticleman</name>
		</author>
		<updated>2010-08-25T19:55:09Z</updated>
		<published>2010-08-25T19:55:09Z</published>
		<content type="html">I'm glad you like the site!&amp;nbsp; I'm sure it's not because of the site layout. &lt;img src="http://mythicant.com/emoticons/tongue.png" border="0" /&gt; I know what you mean about same-old-same-old sites.&amp;nbsp; I hope I can keep making things that people think are a little different.&amp;nbsp; Keep me honest, okay?&amp;nbsp; Thanks!</content>
	</entry>
	<entry>
		<title>Comment on Mario TD v0.9.8.0</title>
		<link href="http://mythicant.com/2008/04/15/mario-td-v0980.aspx#comment-3491152" rel="alternate" type="application/rss+xml" />
		<id>tag:www.mythicant.com,2010-08-25:3491152</id>
		<author>
			<name>Tacfit Commando</name>
			<uri>http://www.jyaga.com/tacfit-commando/</uri>
		</author>
		<updated>2010-08-25T17:31:45Z</updated>
		<published>2010-08-25T17:31:45Z</published>
		<content type="html">I like your style, the fact that your site is a little bit different makes it so interesting, I get fed up of seeing same-old-same-old all of the time.  I've just stumbled this page for you :-D</content>
	</entry>
	<entry>
		<title>Comment on SONR Trailer</title>
		<link href="http://mythicant.com/2010/07/18/sonr-trailer.aspx#comment-3455318" rel="alternate" type="application/rss+xml" />
		<id>tag:www.mythicant.com,2010-08-20:3455318</id>
		<author>
			<name>theparticleman</name>
		</author>
		<updated>2010-08-20T20:30:59Z</updated>
		<published>2010-08-20T20:30:59Z</published>
		<content type="html">@Aaron&lt;br /&gt;
&lt;br /&gt;
That game looks interesting.&amp;nbsp; I think mine looks cooler though. &lt;img src="http://mythicant.com/emoticons/smile.png" border="0" /&gt;&amp;nbsp; That game does appear to have a different game mechanic than I'm going for.&amp;nbsp; More physics-y than what I'm thinking of.&amp;nbsp; But there might be some good ideas I can steal. &lt;img src="http://mythicant.com/emoticons/smile.png" border="0" /&gt;</content>
	</entry>
	<entry>
		<title>Comment on SONR Trailer</title>
		<link href="http://mythicant.com/2010/07/18/sonr-trailer.aspx#comment-3455102" rel="alternate" type="application/rss+xml" />
		<id>tag:www.mythicant.com,2010-08-20:3455102</id>
		<author>
			<name>Aaron May</name>
		</author>
		<updated>2010-08-20T19:15:13Z</updated>
		<published>2010-08-20T19:15:13Z</published>
		<content type="html">Sorry Jon, looks like someone stole your idea of sprites/drones.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://store.steampowered.com/app/46600/"&gt;http://store.steampowered.com/app/46600/&lt;/a&gt;</content>
	</entry>
	<entry>
		<title>Comment on SONR Trailer</title>
		<link href="http://mythicant.com/2010/07/18/sonr-trailer.aspx#comment-3331298" rel="alternate" type="application/rss+xml" />
		<id>tag:www.mythicant.com,2010-07-19:3331298</id>
		<author>
			<name>dinkelburt</name>
			<uri>http://www.dinkelburt.com</uri>
		</author>
		<updated>2010-07-19T15:02:38Z</updated>
		<published>2010-07-19T15:02:38Z</published>
		<content type="html">Looking very cool man.  I like the new buddies you can have cruise along with you.</content>
	</entry>
	<entry>
		<title>Comment on SONR Trailer</title>
		<link href="http://mythicant.com/2010/07/18/sonr-trailer.aspx#comment-3331247" rel="alternate" type="application/rss+xml" />
		<id>tag:www.mythicant.com,2010-07-19:3331247</id>
		<author>
			<name>Mike</name>
			<uri>http://blog.softwareontheside.com</uri>
		</author>
		<updated>2010-07-19T14:33:52Z</updated>
		<published>2010-07-19T14:33:52Z</published>
		<content type="html">Some random thoughts...&lt;br /&gt;
&lt;br /&gt;
You should have said "it's done when it's done... take that!"&lt;br /&gt;
&lt;br /&gt;
I think it would have been fun to have a "In a world..." type voice over... but I guess that probably wasn't the "feel" you work looking for :)&lt;br /&gt;
&lt;br /&gt;
It was interesting that in most of the combat situations you were running away...&lt;br /&gt;
&lt;br /&gt;
I think it's important for a game to have a story and I think a trailer helps to convey that... well done!</content>
	</entry>
	<entry>
		<title>Comment on Become a Keyboard Sith!</title>
		<link href="http://mythicant.com/2010/06/30/become-a-keyboard-sith.aspx#comment-3277237" rel="alternate" type="application/rss+xml" />
		<id>tag:www.mythicant.com,2010-07-01:3277237</id>
		<author>
			<name>dinkelburt</name>
			<uri>http://www.dinkelburt.com</uri>
		</author>
		<updated>2010-07-01T15:12:02Z</updated>
		<published>2010-07-01T15:12:02Z</published>
		<content type="html">Going full on sith huh?  Maybe the next version could be a gray jedi version that does everything that keyboard jedi does as well as keyboard sith.  Anyway, pretty snazzy.</content>
	</entry>
	<entry>
		<title>Comment on Introducing Ninja Robot Winning Gameshow</title>
		<link href="http://mythicant.com/2009/06/16/introducing-ninja-robot-winning-gameshow.aspx#comment-3056107" rel="alternate" type="application/rss+xml" />
		<id>tag:www.mythicant.com,2010-04-28:3056107</id>
		<author>
			<name>theparticleman</name>
		</author>
		<updated>2010-04-29T03:42:10Z</updated>
		<published>2010-04-29T03:42:10Z</published>
		<content type="html">Yeah, the difficulty ended up being way higher than I meant it to be.  I played it so much that I figured it was too easy.  Oops!
&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;
&lt;div&gt;If I had it to do again I would make the penalty for getting hit less harsh.  The commercials were meant to be less harsh than having lives or something like that, but they ended up being more frequent than I mean.  Especially with the higher than anticipated difficulty.  After getting the game to where it is now I thought about reducing the collision box size slightly or measuring the intersecting rectangle and only counting it as a hit if the intersection is above a certain size or something like that.&lt;/div&gt;
&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;
&lt;div&gt;If I had it to do again I would also make some sort of save point.  Something so you don't have to start from the beginning of the game if you quit and probably something so you don't have to start at the beginning of the level if you die (at least on the longer levels).  That's an interesting comment out the changing gravity direction with the ceiling right above you.  I never noticed that.  I guess I was just too used to jumping.&lt;/div&gt;
&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;
&lt;div&gt;Thanks for all the constructive and helpful comments.  Maybe I'll have to do a NRWG 1.5 or something.&lt;/div&gt;</content>
	</entry>
	<entry>
		<title>Comment on Introducing Ninja Robot Winning Gameshow</title>
		<link href="http://mythicant.com/2009/06/16/introducing-ninja-robot-winning-gameshow.aspx#comment-3056035" rel="alternate" type="application/rss+xml" />
		<id>tag:www.mythicant.com,2010-04-28:3056035</id>
		<author>
			<name>vazor222</name>
			<uri>http://vazor222.livejournal.com</uri>
		</author>
		<updated>2010-04-29T03:12:20Z</updated>
		<published>2010-04-29T03:12:20Z</published>
		<content type="html">Pretty high difficulty- which isn't a bad thing, but of course narrows your audience.  Myself I almost quit at Falling Up, until I realized you could "float" (that should probably be explained in the instructions).  Then I almost quit at Second Maze (several spots where just the wrong bit of timing would kill you), but before I gave up I poked around and found I could hack it to give me a fake "save point".  I made it to the end after that.  &lt;br /&gt;&lt;br /&gt;The mute button would be nice, but I enjoyed the music selection.  The collision detection is very harsh.  You can do two things: be sure to show the display AFTER the collision has happened, so the player can clearly see the intersecting pixels, and lessen the penalty for hitting it- more save points or have HP or something.  Maybe something like shrinking the hit box by one pixel might help.  &lt;br /&gt;The player might want acceleration for movement- makes long boring distances faster to travel.  I think the jump is fine.  &lt;br /&gt;Along with the corner bug I'd add that I found it annoying you couldn't switch from down to up when you had a ceiling right above you without jumping.  I died a few times starting, pressing up, then walking off to my death.  &lt;br /&gt;The death/ad screens were an interesting and original concept.  I'm not sure if I found them more annoying than funny- certainly more annoying after all the random phrases were exhausted.  I dunno, I'd have to see what it's like after gameplay was more polished.  &lt;br /&gt;Lots of potential, pretty fun, definitely cool concept.  Level editor good, more levels good, save points/level selection better.</content>
	</entry>
	<entry>
		<title>Comment on Gauntlet ASCII - Survival Edition</title>
		<link href="http://mythicant.com/2007/11/24/gauntlet-ascii--survival-edition.aspx#comment-3054550" rel="alternate" type="application/rss+xml" />
		<id>tag:www.mythicant.com,2010-04-28:3054550</id>
		<author>
			<name>theparticleman</name>
		</author>
		<updated>2010-04-28T13:58:40Z</updated>
		<published>2010-04-28T13:58:40Z</published>
		<content type="html">I was originally going to make it more Gauntlet-like.  But I got to that point and it was kind of fun to run around and hide from the bad guys, so I just left it like that.  If I were to make it into a "real" game though I'm pretty sure there are some things I would change.  The timer is probably too long for one.  I put that in right before I posted it so that the game could actually end.  I thought it would be a little better for people if they knew the game actually could end, whether they had the time, skill and blind patience to get there or not.
&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;
&lt;div&gt;Thanks for the input.&lt;/div&gt;</content>
	</entry>
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